The player may then wish for various items, such as additional attacks, unlockable characters, etc. Upon collecting seven Dragon Balls with a custom character, the player may enter this mode to summon Shenron. Players may use either the default characters or their own custom versions from either memory card slot. Battles take place within Vegeta's training room.Ī standard two-player versus mode. If using a custom character, the player will gain experience.Ī mode where the player can perfect their skills against a computer opponent (stationary, responsive, etc.). If the player wins the round, they play a "roulette"-style game in which their selection endows them with items such as additional experience, extra health, Dragon Balls, etc. Battles all take place in the world tournament ring (with the same background music each time), and last a single round. The sixth opponent will always be Frieza and the seventh opponent will always be Cell.Ī "survival" mode in which the player fights various opponents for as long as their health remains above zero. ( October 2017) ( Learn how and when to remove this template message)Ī basic arcade mode, in which the player can use either a normal, or custom character to fight their way through seven opponents (receiving a Dragon Ball for each victory) and gain experience on the way. Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
HYPER DRAGON BALL Z FULL SOFTWARE
The game sold 95,082 units in the first week of its release in Japan, placing its rank at #2 in the software sales in Japan for that week, second to Nintendo's New Super Mario Bros. The game features 18 playable characters, destructible environments, and a game engine geared towards fans of more traditional fighting games.
HYPER DRAGON BALL Z FULL SERIES
The game was developed by Arika and Crafts & Meister, headed by Noritaka Funamizu (a former Capcom fighting game producer who worked on the Street Fighter series and Darkstalkers). It was released in Japanese (December 22, 2005) and European (2006) arcades running on System 256 hardware, and later for the PlayStation 2 (Japan: JUS, JPAL, July 28, 2006). On 1.1 ver.Super Dragon Ball Z ( Japanese: 超 ( スーパー )ドラゴンボールZ, Hepburn: Sūpā Doragonbōru Zetto) is a cel-shaded 3D fighting video game, based on the Japanese manga series Dragon Ball created by Akira Toriyama. Check vertical fx too short when camera moves Check unwanted changes and unfixed issues with Z2 team. # Bugs and unwanted changes WIDESCREEN EDITION # Shorter pushback on hits midscreen and Bigger cornered -> set stand and crouch friction +0.0055 for all characters to approximatively match 4:3 edition Longer (a few ticks) liedown time on hard knockdowns (bigger bounce) Camera's pan more sensitive vertically (jump: floor tension) and horizontally (tension) Adapted all Stages elements for Widescreen display Changed Character positions on Select Screen and added Random Adapted HUD for widescreen and minor changes (lifebar and emotion gauges alignment) for VS, Team (Simul and Turns) Changed Dash Collision fx (mix of old and new fx) The game was migrated to MUGEN 1.1 for zoom features and performance improvements. For character changes, see individual notes in char folder. Ps: I set 1280*720 and windowed mode by default, but it's better when played in 1920*1080 and fullscreen.
You'll find notes of what changed for each characters in their respective folders.īear in mind since it's ported to WideScreen, Gameplay changes a bit and has now to be thought that way. This version is the first release with some minor bugs, but nothing blocking. Please, get your hands on it and give me your feedbacks so I could improve it. Most important added features are Widescreen (obviously) but also Zoom in and out effects (thanks to 1.1b) and new select screen sorting, with Random option. See this WideScreen Edition as a proposal, a prototype, an attempt. The Z2 Team has made an amazing job, and as a fan of their game, I tried to respect the original visual and game mechanics, although minor changed must have been made to fit the Widescreen conversion. And also it would be more attractive to most players' eyes. That it would match dragon ball x street fighter x kof feeling better.
HYPER DRAGON BALL Z FULL PLUS
With nowaday's screens, I found it would be a plus if this game were displayed in widescreen, with no black borders. Although I tried to adapt it as faithfully as possible to the original, this modding is only meant to provide what the game could look like and how it'd feel if it were in 16:9. This version wasn't made to replace the 4:3 version. Attachment 2326 Attachment 2327 Attachment 2328 Attachment 2329